New Battlefield 2042 update 3 (0.3.0) is now available to download on all platforms. Notably, the latest Battlefield 2042 update 3 (0.3.0) is huge and brings tons of fixes, improvements, and QoL enhancements to the game. Apart from this, Battlefield 2042 update 3 also includes many quality of life improvements and over 150 individual fixes, small changes, and improvements across all of the maps in the game.
Notably, the latest Battlefield 2042 update 3 (0.3.0) will be available to download starting December 2, 2021. Below you can find the complete Battlefield 2042 update 3 (0.3.0) patch notes.
Battlefield 2042 Update 3 (0.3.0) Patch Notes
Fixes, Changes, and Improvements
General
- The Recent Players screen now include everyone from previous matches to allow for easier user reporting
- Made improvements to the “Interaction” system by switching the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”
- Resolved Kaleidoscope server room lighting issue
- Resolved an issue related to the velocity / trajectory while spawning in jets
- Improved helicopter animation in level fly-bys during insertion
- Improvements to address an issue where players killed in vehicles would fall beneath level geometry
- Improvements to streaming assets in deploy screen presentation
- Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope
- Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up
- Correct field of view is applied immediately following insertion sequences
User Interface
- Improved the Collection screens, making them easier to use and clear as to what you’re interacting with
- Improved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts
- Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish
- Added new markers to make your newly unlocked items easier to find
- Improved screen transitions when entering and returning to the Main Menu
- Improved Report a Player flows, specifically around toxicity and cheating reports
- The in-game scoreboard now properly scales to match screen safe-zone settings
- Fixed instances where the scroll function didn’t work in the Options screens
- Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen
- Fixed visual effects remain on screen during End of Round
- CommoRose
- Improved responsiveness of CommoRose opening
- Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough
- Fixed objectives not showing in the CommoRose for attackers in Rush
Matchmaking & Friends
- Improved the experience between EOR and the Main Menu
- Improved Matchmaking reliability and reduced instances of Matchmaking failed
- Improved Crossplay invite flows
- Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game
- Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
- Fixes to Friend Invitations for players on PC
- Fixed an issue where the friends list was sometimes not fully up to date
Progression and Unlocks
- Introduction of weekly missions, providing set challenges that reward cosmetic unlocks
- Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone
- Improved overall XP/Rank tracking and reliability
- Improved Mastery rank tracking
- Improved reliability of Player card tracking
- The required level to unlock an item is no longer visible once the item is unlocked
- Fixed a bug where Mastery Badges weren’t displaying within the Portal Collection menu
- Fixed an issue that was not properly awarding XP for Angel resupplies
- 3D preview of vehicles now displays the correct customizations in the Collection menu
- Added a notification when reaching a new Player Card Badge tier
- Added a notification when reaching a new Mastery tier
Rendering
- Addressed a variety of visual flickering and stuttering issues
- Improvements to water rendering when Aiming Down Sight (ADS)
- Added sight definition for iron sights to allow correct ADS for the VCAR
- Leaving ADS is now smoother than before on Xbox One and PlayStation 4 consoles
- Addressed multiple graphical issues affecting water reflections
- Addressed an issue with character rendering for players joining a match in progress
- Made improvements to artifacts affecting DLSS implementation
- Fixed flickering in the oasis water in El Alamein on deploy
- Fixed animations sometimes glitching when picking up a weapon from the ground
- Fixed Aircrafts sometimes showing up with wrong landing gear visuals
- Fixed issue that would cause incorrect bullet impact effects when shooting near water
- Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane
- Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle
- Fixed skinning issues for several PP-29 Weapon Skins
Maps
- Over 150 individual fixes, small changes, and improvements across all of our Maps
- Improved level geometry issues across all levels addressing issues such players getting snagged or trapped
- Resolved multiple spawning issues
- Resolved visual glitches such as lens flare, visible seams in skydome
- Resolved a large number of collision and placement issues
- Addressed issues affecting local audio placement in multiple Maps
Battlefield Hazard Zone
- Made improvements to visual presentation of Dark Market Credits
- Modified the Squad and Player Screen to remove enemy squad names
- Modified the Scoreboard to no longer show connected enemy players
- Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover
- Added new spawn locations for initial Data Capsules
- Increased the amount of Data Drives initial Data Capsules can contain
- Made improvements to the Data Drive Scanner’s accuracy and enemy identification
- Resolved an issue where two teams could extract simultaneously
- Resolved warnings to alert players they’re being scanned sometimes not appearing
- Made it easier to interact with Data Drive pick-ups
- Added a distance read-out for the next available Extraction Point
- Improved the end-of-round camera placement
- The “Modify” button in the lobby now takes you back to the Perk tab
- Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
- Drones inside the extraction Condor will now be destroyed upon leaving
- Added XP for completely eliminating an enemy squad
- The Redeploy icon is now part of the soldier and vehicle world icon
- Fixed players sometimes being able to pick up more than their max capacity of Data Drives
- Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly
- Fixed an issue where the countdown in the lobby would not start if the player was tabbed out
- Reduced width of lobby summary information
- Added an animation and audio cue when the player’s Remaining Balance changes in the lobby
- Combined Tactical Items tab into a single tab in the lobby
- Made lock icon visuals more clear while in the lobby
- Added an option to Quit from the waiting for players to join and pre-round lobby menu
- Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected
- Fixed an issue where voice over would get cut off too early at the end of round
- Fixed issues with voice over heard by extracting players
- Fixed issues with random audio triggers for the Data Drive Scanner
- Fixed missing music when squad gets eliminated
Battlefield Portal
- Added Server Info for the Pause Menu
- Added support for reporting a server from the Pause Menu
- Added support for server admins to write periodic server messages
- Simplified the Server Settings screen design
- Fixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
- Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes
- Added different loading music based on which Portal map is loading
- Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire
- Aircraft within Portal now display their equipped missiles and bombs correctly
- Added a UI indicator for Rush to show when the next sector will start
- Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)
The full changelogs can be found here.