All Shadowverse Worlds Beyond Forestcraft Cards

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Forestcraft Cards

Shadowverse: Worlds Beyond is an exciting digital card game where you build decks and battle opponents. Forestcraft is a nature-themed class that focuses on Fairies, fast combos, and swarming the board with small followers. Led by Lovesign, the “Enchanter of Kingdoms,” Forestcraft is perfect for players who enjoy quick, aggressive strategies.

This guide lists all currently available Forestcraft cards as of June 17, 2025.

What Makes Forestcraft Special?

Forestcraft is all about playing lots of cards in one turn to trigger powerful effects. Many cards create Fairies (1-cost followers) to fill your hand or board, letting you combo for big plays. Forestcraft decks can overwhelm opponents early or deal direct damage with spells. However, they can struggle against decks that clear the board or outlast them in long games.

Forestcraft Cards Overview

Cards in Shadowverse: Worlds Beyond are divided into three types:

  • Followers: Units that attack enemies or the opponent’s leader.
  • Spells: Instant-effect cards that disappear after use.
  • Amulets: Cards that stay on the board for ongoing effects.

Forestcraft cards focus on Fairies, buffs, and combos. The list below includes all Forestcraft cards from the Basic set and the Legends Rise expansion, based on the provided information.

Complete List of Forestcraft Cards

Fairy Tamer (Basic, Bronze)

  • Cost: 2 Play Points | Attack: 1 | Defense: 1
  • Effect: Fanfare: Add 2 Fairy cards to your hand.
  • Why Use It?: Great for early combos. Adds Fairies to fuel bigger plays or swarm the board. Weak stats, so play her for the effect, not the fight.

Stray Beastman (Basic, Bronze)

  • Cost: 2 | Attack: 2 | Defense: 2
  • Effect: Fanfare: Boost your Combo count by 1.
  • Why Use It?: Cheap and aggressive. Increases your Combo count to trigger effects like Gentle Treant or Fay Twinkletoes faster.

Gentle Treant (Basic, Bronze)

  • Cost: 4 | Attack: 4 | Defense: 4
  • Effect:
    • Fanfare: Combo (3) – If you’ve played 2+ other cards this turn, evolves automatically.
    • Strike: Heals your leader for 2 defense when it attacks.
  • Why Use It?: Solid mid-game follower. Auto-evolves in combo turns and heals your leader, great for staying alive against aggressive decks.

May, Journey Elf (Basic, Silver)

  • Cost: 1 | Attack: 1 | Defense: 1
  • Effect: Fanfare: Combo (3) – If you’ve played 2+ other cards this turn, deal 3 damage to an enemy follower.
  • Why Use It?: Cheap and powerful. Snipe enemy followers early to clear threats and keep your combos going.

Selwyn, Sonic Archer (Basic, Silver)

  • Cost: 7 | Attack: 4 | Defense: 6
  • Effect:
    • Storm: Can attack immediately.
    • Super-Evolve: Return an enemy follower to their hand.
  • Why Use It?: Late-game powerhouse. Hits hard with Storm and disrupts opponents by bouncing their followers. Great for turning the tide.

Fay Twinkletoes (Legends Rise, Bronze)

  • Cost: 2 | Attack: 2 | Defense: 1
  • Effect: Fanfare: Combo (3) – Give all other allied followers +1/+1.
  • Why Use It?: Boosts your board if played after 2+ cards. Perfect for swarming with Fairies and making them stronger.

Capricious Sprite (Legends Rise, Bronze)

  • Cost: 3 | Attack: 1 | Defense: 1
  • Effect:
    • Fanfare: Summon a Fairy and add a Fairy to your hand.
    • Evolve: Repeat the Fanfare effect.
  • Why Use It?: Adds Fairies to your board and hand. Evolving doubles the value, great for combo or swarm decks.

Deepwood Fairy Beast (Legends Rise, Bronze)

  • Cost: 8 | Attack: 4 | Defense: 4
  • Effect: Fanfare: Draw a card. Restore X defense to your leader (X = number of cards in your hand).
  • Why Use It?: Heals you based on hand size and draws a card. Best in longer games where you need to stabilize.

Workin’ Grasshopper (Legends Rise, Bronze)

  • Cost: 3 | Attack: 2 | Defense: 1
  • Effect: Fanfare: Draw a follower costing X (X = your Combo count).
  • Why Use It?: Finds a follower matching your Combo count. Useful for grabbing key cards mid-game.

Elder Sagebrush (Legends Rise, Bronze)

  • Cost: 4 | Attack: 3 | Defense: 3
  • Effect:
    • Fanfare: Deal 3 damage to a random enemy follower.
    • Combo (3): Deal 3 damage to 3 random enemy followers instead.
  • Why Use It?: Clears enemy followers. With Combo (3), it hits multiple targets, great for controlling the board.

Aerin, Crystalian Frostward (Legends Rise, Silver)

  • Cost: 7 | Attack: 6 | Defense: 8
  • Effect: Fanfare: Destroy an enemy follower. Restore 2 defense to your leader. Ward.
  • Why Use It?: Removes a threat, heals, and protects with Ward. Strong late-game follower for control.

Good Fairy of the Pond (Legends Rise, Silver)

  • Cost: 1 | Attack: 1 | Defense: 1
  • Effect: Last Words: Add a Fairy to your hand.
  • Why Use It?: Cheap Fairy generator. Keeps your hand stocked even if it’s removed.

Baby Carbuncle (Legends Rise, Silver)

  • Cost: 2 | Attack: 2 | Defense: 2
  • Effect:
    • Fanfare: Return an allied card to your hand.
    • Super-Evolve: Recover 3 Play Points.
  • Why Use It?: Bounces a card for reuse and refunds Play Points when Super-Evolved. Great for big combo turns.

Glade, Fragrantwood Ward (Legends Rise, Gold)

  • Cost: 5 | Attack: 3 | Defense: 3
  • Effect:
    • Fanfare: Draw 2 cards.
    • Evolve: Deal X damage split among enemies (X = cards in your hand).
  • Why Use It?: Draws cards and clears boards when evolved. Strong for maintaining resources and control.

Bayle, Luxglaive Warrior (Legends Rise, Gold)

  • Cost: 8 | Attack: 4 | Defense: 4
  • Effect:
    • In Hand: Cost reduces by 1 when an allied follower leaves the field.
    • Fanfare: Deal 4 damage to an enemy follower.
  • Why Use It?: Gets cheaper as followers leave, then removes a threat. Great for aggressive or midrange decks.

Killer Rhinoceros (Legends Rise, Gold)

  • Cost: 3 | Attack: 0 | Defense: 2
  • Effect: Fanfare: Gain +X/+0 (X = Combo count). Storm.
  • Why Use It?: Hits hard with Storm if played after multiple cards. Perfect for surprise damage or finishing games.

Aria, Lady of the Woods (Legends Rise, Legendary)

  • Cost: 6 | Attack: 4 | Defense: 4
  • Effect:
    • Fanfare: Gain Crest: Aria, Lady of the Woods.
    • Super-Evolve: Summon 3 Fairies.
  • Why Use It?: Adds a Crest for long-term value and floods the board with Fairies when Super-Evolved. Key for Fairy decks.

Opulent Rose Queen (Legends Rise, Legendary)

  • Cost: 9 | Attack: 6 | Defense: 6
  • Effect: Fanfare: Transform all 1-cost-or-less Forestcraft cards in your hand into Bramble Burst. Ward.
  • Why Use It?: Turns cheap cards into powerful spells and protects with Ward. A strong finisher for combo or burn decks.

Amataz, Origin Blader (Legends Rise, Legendary)

  • Cost: 3 | Attack: 2 | Defense: 2
  • Effect:
    • Fanfare: Gain +X/+X (X = number of Pixie followers in hand). Ward.
    • Evolve: Deal 1 damage to random enemy followers X times (X = number of Pixies).
  • Why Use It?: Grows strong with Pixies and clears boards when evolved. Great for Fairy-focused decks.

Bug Alert (Basic, Silver)

  • Cost: 1 | Attack: 0 | Defense: 0
  • Effect: Return an allied card to your hand. Deal 2 damage to a random enemy follower.
  • Why Use It?: Cheap and versatile. Reuses a follower and removes a small threat, perfect for tempo and combos.

Fairy Convocation (Legends Rise, Bronze)

  • Cost: 1 | Attack: 0 | Defense: 0
  • Effect: Add 2 Fairy cards to your hand.
  • Why Use It?: Simple and efficient. Stocks your hand with Fairies for combos or swarming.

Deepwood Bounty (Basic, Bronze)

  • Cost: 0 | Attack: 0 | Defense: 0
  • Effect: Restore 1 defense to your leader.
  • Why Use It?: Free heal to trigger Combo or stay alive. Small but useful in tight games.

Bramble Burst (Basic, Legendary)

  • Cost: 1 | Attack: 0 | Defense: 0
  • Effect: Deal 3 damage to an enemy follower or leader.
  • Why Use It?: Flexible and strong. Removes followers or deals direct damage, great for finishing games.

Wild Profusion (Basic, Bronze)

  • Cost: 2 | Attack: 0 | Defense: 0
  • Effect:
    • Fanfare: Add a Fairy to your hand.
    • Countdown (2): When you summon a Pixie, deal 1 damage to a random enemy follower.
  • Why Use It?: Adds a Fairy and chips away at enemies with Pixies. Good for early pressure and combos.

Godwood Staff (Legends Rise, Gold)

  • Cost: 3 | Attack: 0 | Defense: 0
  • Effect:
    • End of Turn: If you played 3+ cards (Combo 3), draw a card.
    • Engage: Destroy this to return an allied card to your hand.
  • Why Use It?: Draws cards in combo turns and reuses followers. Strong for maintaining resources.

Fairy (Basic, Bronze)

  1. Cost: 1 | Attack: 1 | Defense: 1 | Tribe: Pixie
  2. Effect: Rush (Can attack enemy followers immediately).
  3. Why Use It?: The backbone of Forestcraft. Cheap, fast, and great for combos or early trades.

Crest: Aria, Lady of the Woods (Generated by Aria, Legendary)

  • Cost: Not specified | Attack: 0 | Defense: 0
  • Effect: Not detailed, but provides ongoing value for Aria-based strategies.
  • Why Use It?: Supports Aria’s game plan, likely boosting Fairies or combos.

How to Use Forestcraft Cards

Forestcraft excels at playing multiple cards in one turn to trigger Combo effects or swarm the board. Here’s how to make the most of these cards:

  1. Swarm with Fairies: Use Fairy Tamer, Capricious Sprite, and Fairy Convocation to generate Fairies. Play them to trigger Combo effects or overwhelm opponents early.
  2. Trigger Combos: Cards like Stray Beastman, Gentle Treant, and Killer Rhinoceros reward you for playing multiple cards. Plan turns to hit Combo (3) or higher.
  3. Deal Direct Damage: Bramble Burst and Opulent Rose Queen let you burn the opponent’s leader. Save these for finishing games or removing key followers.
  4. Control the Board: Elder Sagebrush, Aerin, and Glade clear enemy followers. Use them to maintain board advantage.
  5. Protect Your Leader: Deepwood Fairy Beast and Gentle Treant heal, while Aerin and Opulent Rose Queen provide Ward to block attacks.
  6. Manage Weaknesses: Forestcraft struggles against board clears (e.g., Havencraft’s banish effects). Include direct damage like Bramble Burst or Storm followers like Killer Rhinoceros to bypass board wipes.

Building a Forestcraft Deck

A deck in Shadowverse: Worlds Beyond has 40 cards. You can mix Forestcraft cards with Neutral cards (e.g., Universal Scholar for draw). Here’s a beginner-friendly Fairy Combo deck:

  • Followers:
    • Fairy Tamer (x3)
    • Stray Beastman (x3)
    • May, Journey Elf (x3)
    • Fay Twinkletoes (x3)
    • Capricious Sprite (x3)
    • Amataz, Origin Blader (x2)
    • Aria, Lady of the Woods (x2)
  • Spells:
    • Fairy Convocation (x3)
    • Bug Alert (x3)
    • Bramble Burst (x3)
  • Amulets:
    • Wild Profusion (x3)
    • Godwood Staff (x2)
  • Neutral Cards:
    • Universal Scholar (x3, for card draw)
    • Naterran Great Tree (x2, for tokens)
  • Total: 40 cards

This deck swarms with Fairies, triggers Combos with Amataz and Fay, and finishes with Bramble Burst. Adjust based on your collection or playstyle. Check deck ideas on shadowverse-wb.com’s Deck Portal.

Final Thoughts

Forestcraft in Shadowverse: Worlds Beyond is a fast, fun class with 27 cards that shine in swarm and combo strategies. From cheap Fairies to powerful finishers like Opulent Rose Queen, there’s something for every player.

Use cards like Fairy Tamer and Bramble Burst to outpace opponents, and experiment with Amataz or Aria for big combo turns.

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