Swen Vincke, CEO of Larian Studios, has addressed angry reactions from fans after reports revealed the company uses generative AI tools in early development of its next game, Divinity. He stressed that AI helps make work easier for employees, not replace them, and no AI content will end up in the final game.
The issue started with a Bloomberg story on December 16. It said Larian uses AI to brainstorm ideas, fill PowerPoint slides, create rough concept art, and write temporary text. Vincke told the site the studio discusses AI often but focuses on human work for the actual game, like voice acting and writing.
Fans quickly pushed back online. Many worried AI would cut artist jobs or lower quality, especially after Larian’s praise for Baldur’s Gate 3’s handcrafted style. Some called it a betrayal from a “worker-friendly” studio.
Vincke replied fast to IGN: “We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI. While I understand it’s a subject that invokes a lot of emotion, it’s something we are constantly discussing internally through the lens of making everyone’s working day better, not worse.”
He shared the same on X, aiming to calm fears. Larian uses AI for quick drafts only, like mood boards or placeholders, but everything final is human-made.
Rock Paper Shotgun noted the debate is tricky, as AI tools vary and early use doesn’t always mean final products. Still, some artists and fans stay upset, saying any AI support harms creators.
Divinity, a turn-based RPG, is years from release. Larian, fresh off Baldur’s Gate 3 success, says AI hasn’t sped things up much yet. Vincke wants a three-to-four-year cycle, focusing on quality.
The response split opinions. Some praise the clarity; others demand no AI at all. Larian hasn’t said more, but the talk shows AI tensions in gaming.








