All Shadowverse Worlds Beyond Swordcraft Cards

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Shadowverse Worlds Beyond

Shadowverse: Worlds Beyond is an exciting digital card game where you build decks and battle opponents. Swordcraft, led by Marie Malisse, the “Levin Princess,” is a class focused on knights, soldiers, and aggressive board control. Swordcraft excels at swarming the board with Officer and Commander followers, using Rally effects to grow stronger as you play more followers, and evolving cards to maintain momentum. This guide lists all Swordcraft cards available as of June 17, 2025.

Complete List of Swordcraft Cards

Knight (Basic A, Bronze, Token)

  • Cost: 0 Play Points | Attack: 1 | Defense: 1 | Tribe: Officer
  • Effect: None (basic follower).
  • Why Use It?: A free follower for filling the board, boosting Rally, or triggering Officer synergies.

Steelclad Knight (Basic A, Bronze, Token)

  • Cost: 1 | Attack: 2 | Defense: 2 | Tribe: Officer
  • Effect: None (basic follower).
  • Why Use It?: A solid, cheap Officer summoned by cards like Jeno or Luminous Magus. Great for swarming.

Flashstep Quickblader (Basic, Bronze)

  • Cost: 1 | Attack: 1 | Defense: 1 | Tribe: Officer
  • Effect: Storm (can attack immediately).
  • Why Use It?: Cheap and fast. Deals direct damage or trades early, perfect for aggressive starts.

Ignominious Samurai (Legends Rise, Bronze)

  • Cost: 2 | Attack: 2 | Defense: 1 | Tribe: Officer
  • Effect: Fanfare: If Super-Evolve is unlocked (turn 7+), gain Bane (destroys any follower it damages) and Rush.
  • Why Use It?: A cheap killer in the late game, great for removing threats or boosting Rally.

Royal Coachwoman (Basic, Silver)

  • Cost: 2 | Attack: 1 | Defense: 2 | Tribe: Officer
  • Effect: Last Words: Summon a Knight.
  • Why Use It?: Replaces herself with a Knight when defeated, keeping your board strong and Rally count up.

Shinobi Squirrel (Legends Rise, Silver)

  • Cost: 2 | Attack: 2 | Defense: 1 | Tribe: Officer
  • Effect: Ambush (can’t be targeted until it attacks). Evolve: Summon another Shinobi Squirrel.
  • Why Use It?: Sneaky and doubles up when evolved. Great for early pressure or surprise attacks.

Luminous Lancetrooper (Legends Rise, Silver)

  • Cost: 2 | Attack: 1 | Defense: 2 | Tribe: Officer
  • Effect: Fanfare: Summon a Knight. Whenever you play an Officer follower, give it Rush.
  • Why Use It?: Builds your board and makes Officers hit immediately, perfect for aggressive trades.

Ian, Lovebound Knight (Legends Rise, Bronze)

  • Cost: 3 | Attack: 2 | Defense: 2 | Tribe: Officer
  • Effect: Fanfare: Give another allied follower +1/+1. Ward.
  • Why Use It?: Buffs an ally and protects your leader with Ward. Solid for early board control.

Rusty, Luxcard Trickster (Basic, Silver)

  • Cost: 3 | Attack: 3 | Defense: 3 | Tribe: Commander
  • Effect: Super-Evolve: Draw all copies of Rusty from your deck and give them Storm.
  • Why Use It?: Turns all Rustys into direct damage threats. Great for combo or finishing plays.

Lyrala, Luminous Potionwright (Legends Rise, Bronze)

  • Cost: 3 | Attack: 1 | Defense: 2 | Tribe: Commander
  • Effect: Fanfare: Summon a Steelclad Knight. Whenever you play an Officer, heal 1 defense to your leader.
  • Why Use It?: Adds a follower and heals over time, helping you stay alive in aggressive matches.

Hound of War (Legends Rise, Bronze)

  • Cost: 3 | Attack: 4 | Defense: 2 | Tribe: Officer
  • Effect: Rush. Enhance (6): Summon 2 more Hounds of War.
  • Why Use It?: Strong early attacker, or a late-game swarm with Enhance. Great for board pressure.

Luminous Commander (Legends Rise, Silver)

    • Cost: 1 | Attack: 1 | Defense: 1 | Tribe: Commander
    • Effect: Gains +1 Attack when you play an Officer. Evolve: Summon a Knight.
    • Why Use It?: Grows stronger with Officers and adds a Knight when evolved. Cheap and versatile.

Valse, Silent Sniper (Legends Rise, Gold)

  • Cost: 3 | Attack: 2 | Defense: 1 | Tribe: Officer
  • Effect: Fanfare: Deal 5 damage to an enemy follower. Enhance (6): Gain +2/+2 and Ambush.
  • Why Use It?: Removes a threat early or becomes a sneaky powerhouse later. Flexible for control or aggression.

Zirconia, Ironcrown Ward (Legends Rise, Gold)

  • Cost: 4 | Attack: 4 | Defense: 4 | Tribe: Commander
  • Effect: Evolve: Summon 2 Knights. Give all allied followers +1/+1.
  • Why Use It?: Boosts your board and adds Knights when evolved. Strong for mid-game pushes.

Luminous Magus (Legends Rise, Silver)

  • Cost: 5 | Attack: 1 | Defense: 3 | Tribe: Commander
  • Effect: Fanfare: Summon 3 Steelclad Knights. Whenever you play an Officer, give it Ward.
  • Why Use It?: Floods the board and protects Officers with Ward. Great for swarm and defense.

Albert, Levin Stormsaber (Legends Rise, Legendary)

  • Cost: 5 | Attack: 3 | Defense: 5 | Tribe: Commander
  • Effect: Enhance (9): Deal 3 damage to all enemy followers. Gain double attack (attacks twice per turn) and Storm.
  • Why Use It?: A versatile finisher. Clears boards at Enhance (9) and hits hard with Storm. Redeemable with Exchange Tickets.

Ernesta, Peace Hawker (Legends Rise, Bronze)

  • Cost: 6 | Attack: 4 | Defense: 6 | Tribe: Commander
  • Effect: Fanfare: Give all other allied followers +1/+1. Evolve: Repeat the Fanfare effect.
  • Why Use It?: Buffs your board twice if evolved, strengthening swarm strategies.

Amelia, Silver Captain (Legends Rise, Legendary)

  • Cost: 6 | Attack: 4 | Defense: 4 | Tribe: Commander
  • Effect: Fanfare: Draw 2 Swordcraft followers. Recover 3 Play Points. Super-Evolve: Give all other allied Swordcraft followers Barrier.
  • Why Use It?: Refills your hand, refunds Play Points, and protects your board. Great for tempo and defense.

Jeno, Levin Axeraider (Legends Rise, Gold)

  • Cost: 7 | Attack: 7 | Defense: 6 | Tribe: Commander
  • Effect: Rush. Can attack twice per turn. Strike: Gain Barrier and summon a Knight.
  • Why Use It?: A powerhouse that hits twice, protects itself, and adds a Knight. Perfect for big turns.

Amalia, Luxsteel Paladin (Legends Rise, Gold)

  • Cost: 8 | Attack: 6 | Defense: 6 | Tribe: Commander
  • Effect: Fanfare: Summon 4 Steelclad Knights. Whenever an allied follower enters the field, give it +1 Attack, Rush, and Ward.
  • Why Use It?: Floods the board and buffs all new followers, making it a late-game swarm powerhouse.

Centaur Centurion (Basic, Bronze)

  • Cost: 8 | Attack: 7 | Defense: 5 | Tribe: Officer
  • Effect: Storm.
  • Why Use It?: A late-game hitter that deals immediate damage. Great for finishing or clearing big threats.

Kagemitsu, Enduring Warrior (Legends Rise, Legendary)

  • Cost: 3 | Attack: 2 | Defense: 2 | Tribe: Commander
  • Effect: Last Words: Gain Crest: Kagemitsu, Enduring Warrior. Super-Evolve: Gain Storm.
  • Why Use It?: Persists through its Crest and becomes a direct threat with Storm. Versatile for combo decks.

Way of the Maid (Basic, Bronze)

  • Cost: 2 | Attack: 0 | Defense: 0
  • Effect: Return a card in your hand to your deck and draw 2 Swordcraft followers.
  • Why Use It?: Swaps an unneeded card for two followers, boosting your board and Rally count.

Knightly Rending (Legends Rise, Bronze)

  • Cost: 4 | Attack: 0 | Defense: 0
  • Effect: Destroy an enemy follower. Summon a Steelclad Knight.
  • Why Use It?: Removes a threat and adds a follower, maintaining board presence.

Ironcrown Majesty (Legends Rise, Silver)

  • Cost: 3 | Attack: 0 | Defense: 0
  • Effect: Choose one: Summon a Knight and a Steelclad Knight, or give all allied followers +1/+1.
  • Why Use It?: Flexible—either swarm the board or buff your team. Great for mid-game versatility.

Ravening Tentacles (Legends Rise, Gold)

  • Cost: 7 | Attack: 0 | Defense: 0
  • Effect: Deal 5 damage to any enemy. Heal 5 defense to your leader.
  • Why Use It?: Strong removal and healing, helping you control the board and stay alive.

Ancestral Crown (Basic, Unknown Rarity)

  • Cost: 4 | Attack: 0 | Defense: 0
  • Effect: Countdown (4): Whenever you play a follower, give it +1/+1.
  • Why Use It?: Buffs all followers over four turns, strengthening your swarm strategy.

Tokens (2 Cards)

  • Knight (Listed above as #1).
  • Steelclad Knight (Listed above as #2).
  • Crest: Kagemitsu, Enduring Warrior (Generated by Kagemitsu, Legendary)
    • Cost: Not specified | Attack: 0 | Defense: 0
    • Effect: Not detailed, but provides ongoing value for Kagemitsu strategies.
    • Why Use It?: Supports Kagemitsu’s persistence and Storm potential.

How to Use Swordcraft Cards

Swordcraft excels at swarming the board and buffing followers to dominate. Here’s how to make the most of these cards:

  1. Swarm with Officers: Use Luminous Magus, Amalia, and Jeno to flood the board with Knights and Steelclad Knights. Build Rally for cards like Albert.
  2. Buff Your Board: Cards like Ernesta, Zirconia, and Ancestral Crown boost follower stats. Pair with Officers for maximum impact.
  3. Push Damage: Flashstep Quickblader, Centaur Centurion, and Kagemitsu’s Storm effects deal direct damage to finish games or clear followers.
  4. Control the Board: Knightly Rending, Ravening Tentacles, and Albert remove enemy threats. Luminous Lancetrooper and Magus add Rush and Ward for trades.
  5. Leverage Rally and Evolve: Cards like Albert and Amelia scale with Rally or Super-Evolve. Evolve followers like Zirconia for big board swings.
  6. Manage Weaknesses: Swordcraft struggles against board clears (e.g., Runecraft spells). Use Barrier from Amelia or Ward from Luminous Magus to protect your board.
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