Marvel Rivals Season 1.5 Patch Notes Released: Adds Hero and Villain Balance Adjustments

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Marvel Rivals

Marvel Rivals is kicking off Season 1.5 with a fresh wave of balance adjustments for its roster of Super Heroes and Villains. While players can look forward to more comprehensive changes to Team-Up Abilities in Season 2, this update focuses on refining individual characters to enhance gameplay and ensure a fair, competitive experience. Let’s dive into the key changes!

Marvel Rivals Season 1.5 Patch Notes

Vanguard Adjustments

Captain America

  • Survivability Boost: Steve can now shield himself with Living Legend mid-leap.
  • Vibranium Energy Saw: Projectile speed increased from 60m/s to 80m/s, with ricochets ramping up to 150m/s.
  • Freedom Charge (Ultimate): Energy cost reduced from 3100 to 2800.
  • Sentinel Strike: Separated from melee attacks, allowing Cap to use melee while his shield is thrown or during Charged Aegis.

Doctor Strange

  • Survivability Nerf: Base health reduced from 650 to 600.

Groot

  • Thornlash Wall: Placement range increased from 15m to 18m.

Magneto

  • Iron Volley: Projectile damage increased from 35 to 40.
  • Metallic Curtain: Energy consumption increased from 50/s to 65/s, and maximum duration reduced from 2s to 1.5s.

Thor

  • Awakening Rune: Removed shared cooldown time after the ability ends.

Venom

  • Frenzied Arrival: Knockback effect adjusted to 75° inward.
  • Feast of the Abyss (Ultimate): Energy cost reduced from 2800 to 2500.

Duelist Adjustments

Black Widow

  • Red Room Rifle: Magazine capacity increased from 8 to 15.
  • Electro-Plasma Explosion (Ultimate): Slow effect reduced from 80% to 55%, but now applies a 15% Vulnerability effect for 4 seconds.

Hawkeye

  • Base Health: Increased from 250 to 275.
  • Blast Arrow: Projectile damage reduced from 20 to 15, but spell field damage increased from 25 to 32.
  • Crescent Slash: Cooldown reduced from 15s to 12s.
  • Hunter’s Sight (Ultimate): Bow draw speed increased, and damage multiplier raised from 1.2 to 1.35.

Hela

  • Nightsword Thorn: Damage falloff at 30m changed from 70% to 80%.

Iron Fist

  • Jeet Kune Do: Damage adjustments across strikes, with the final hit reduced from 55 to 50.
  • Yat Jee Chung Kuen: Damage per hit reduced from 19 to 10, but now deals 1.7% of the target’s max health per strike.
  • Harmony Recovery: Additional max health increased from 50 to 150, with a new decay rate of 25 health per second.

Iron Man

  • Unibeam: Damage increased from 120/s to 140/s.
  • Unibeam (Armor Overdrive): Damage increased from 180/s to 190/s.

Magik

  • Demon’s Rage: Damage reduced from 80/s to 72/s.
  • Darkchild (Ultimate): Energy cost reduced from 3700 to 3400.

Mister Fantastic

  • Flexible Elongation: Spell field radius increased from 2.5m to 5m, now featuring a knockback effect.
  • Brainiac Bounce (Ultimate): Damage increased from 50 to 70, but energy cost raised from 2800 to 3400.

Moon Knight

  • Hand of Khonshu: Talons’ falling speed reduced, and damage per hit increased from 75 to 150.

Scarlet Witch

  • Reality Erasure (Ultimate): Grants 100 Bonus Health, which decays at 50/s after the ability ends.

Spider-Man

  • Web-Cluster: Energize time reduced from 3s to 2.5s.

Star-Lord

  • Rocket Propulsion: Maximum energy increased from 1200 to 1800.

Storm

  • Wind Blade: Damage falloff at 30m changed from 70% to 60%.
  • Thunder: Self-damage increase reduced from 16% to 12%, but ally damage boost increased from 8% to 10%.

Strategist Adjustments

Adam Warlock

  • Quantum Magic: Damage increased from 55 to 60, with damage falloff at 40m changed from 50% to 60%.
  • Soul Bond: Healing to linked allies increased from 10/s to 15/s.

Cloak & Dagger

  • Eternal Bond (Ultimate): Energy cost increased from 3400 to 4000, but healing per segment increased from 220/s to 250/s.

Invisible Woman

  • Invisible Boundary (Ultimate): Energy cost increased from 4000 to 4300.

Loki

  • God of Mischief (Ultimate): Energy cost increased from 3400 to 4000.
  • Mystical Missile: Charges increased from 10 to 12.

Luna Snow

  • Fate of Both Worlds (Ultimate): Energy cost increased from 4000 to 4500.

Team-Up Ability Adjustments

  • Atlas Bond: Luna Snow’s Frozen Chi healing increased from 50 to 75, and slow effect on enemies increased from 20% to 30%.
  • Dimensional Shortcut: Psylocke and Black Panther’s Rewind Time reduced from 5s to 3s.
  • Gamma Overdrive: Unibeam damage reduced from 220/s to 200/s, and Hulk’s Team-Up Anchor health bonus reduced from 150 to 100.
  • Lunar Force: Moon Knight now heals 25 health per second while within the effect area.
  • Symbiote Bond: Spider-Man and Peni Parker gain invincibility during Suit/Armor Expulsion.

Final Notes

These adjustments aim to refine the gameplay experience and ensure a balanced competitive environment. Stay tuned for more updates as Season 2 approaches, bringing even more changes to Team-Up Abilities and beyond!

Source

Rizwan Ahmad
Rizwan Ahmad

Rizwan is an avid mobile geek and a gaming lover. He loves to keep a tab on new tech and loves to share the latest tech news and reviews on Smartphones, Gadgets, Apps, and more.

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