Death Stranding on PC Will Support Nvidia’s Ray Tracing and DLSS 2.0 Tech

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Death Stranding pc

Last week Nvidia announced that Nvidia’s Ray Tracing and DLSS 2.0 tech will come to Cyberpunk 2077 when the game finally launches November 19, 2020. Now, today Nvidia announced another game that will feature Nvidia’s Ray Tracing and DLSS 2.0 tech on PC. Nvidia today announced that Hideo Kojima’s stunning PC edition of the Death Stranding game will come with Nvidia’s Ray Tracing and DLSS 2.0 tech support.

The game using DLSS 2.0 on PC will also bring support for high frame rates and immersive ultra-wide monitors; introduces a new, powerful photo mode that will allow players to capture awesome in-game shots.

Using Nvidia’s DLSS 2.0 tech and the dedicated AI processors used on GeForce RTX GPUs called tensor cores, players will be able to tweak graphics options, such as Ambient Occlusion, Anti-Aliasing, Model Detail, Motion Blur, Screen Space Reflections, and Shadow quality in the game.

NVIDIA DLSS 2.0 Tech

The DLSS 2.0 is powered by Nvidia’s dedicated AI processors used on GeForce RTX GPUs called tensor cores. DLSS 2.0 helps boost frame rates while generating beautiful, crisp game images in the game. Notably, there are several games which already use DLSS 2.0 tech including games such as MechWarrior 5: Mercenaries, Control, Minecraft, Wolfenstein: Youngblood, etc.

You can check out the new Death Stranding PC trailer and exclusive NVIDIA DLSS 2.0 screenshots below.

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